![]() For most people this will run roughly $250-$500 per book, although that can vary a lot. My costs here are effectively zero, although that doesn’t account for the years of training and experience that allowed me to get away with that. Then I figured out how to manage an even smoother workflow using my writing program of choice, Scrivener. My friend Steven Saus was kind enough to give me a copy of his So You Want to Make an Ebook?, which served as an excellent primer. I didn’t know much about producing ebooks, but the basic principles are the same as they are for printed books. I could have hired it out to someone, but I’m picky about my work – and I like to fiddle with things – so I decided to take care of it myself. Roleplaying game books are far more complicated to produce than a novel, so I felt confident I could handle most of the production of the books myself. I spent four years as the president of Pinnacle Entertainment Group, which was a a top-five tabletop RPG company at the time, and I trained the entire production department. First, let me tackle these things in order. There’s one huge thing I’m skipping over there, but I’ll get to it in a moment. Production of the files for both the ebook edition and print edition.The things you need to think about include: For my 12 for ’12 Kickstarters, this turned out to be pretty simple. One of the first things you need to do if you’re running a Kickstarter is figure out what you want to produce and how much it’s going to cost. ![]()
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